![]() ![]() }, blcks.getSubimage(0, 0, blckSize, blckSize), this, 1) TimerLooper = new Timer(delay, new GameLooper()) RfreshBounds = new Rectangle(350, 500 - rfresh.getHeight() - 20, rfresh.getWidth(), rfresh.getHeight() + rfresh.getHeight() / 2) StpBounds = new Rectangle(350, 500, paus.getWidth(), paus.getHeight() + paus.getHeight() / 2) Msic = ImageLoader.loadMusic("/music.wav") Rfresh = ImageLoader.loadImage("/refresh.png") Paus = ImageLoader.loadImage("/pause.png") Private Timer btnLapse = new Timer(300, new void actionPerformed(ActionEvent ae)īlcks = ImageLoader.loadImage("/tiles.png") īkground = ImageLoader.loadImage("/background.png") a boolean field that is true when the top a boolean fields that is true when the array for all of the shapes that are possible in the game the size of block used in the Tetris game the dimensions of the board (the area of playing the game) Public class Board extends JPanel implements KeyListener, MouseListener, MouseMotionListener LftClick = void mouseEntered(MouseEvent void mouseExited(MouseEvent void mouseDragged(MouseEvent me) LftClick = void mouseReleased(MouseEvent me) methods of various void mouseClicked(MouseEvent void mousePressed(MouseEvent me) Gr.drawImage(playBtn, Window.WIDTH / 2 - 50, Window.HEIGHT / 2 - 100, null) Gr.drawImage(instt, Window.WIDTH / 2 - instt.getWidth() / 2, Window.HEIGHT / 2 - instt.getHeight() / 2 + 150, null) Gr.drawImage(ttle, Window.WIDTH / 2 - ttle.getWidth() / 2, Window.HEIGHT / 2 - ttle.getHeight() / 2 - 200, null) Gr.fillRect(0, 0, Window.WIDTH, Window.HEIGHT) Tmr = new Timer(1000 / 60, new void actionPerformed(ActionEvent ae) Private BufferedImage playBtn = new BufferedImage Private static final long serialVerUID = 1L Public class Title extends JPanel implements MouseMotionListener, MouseListener creating an anonymous object of the class Window WindowFrame.addMouseMotionListener(boardObj) WindowFrame.addMouseMotionListener(titleObj) creating a new object of the class Board tDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) after pressing the x button the frame should close creating an object of the class JFrame these fields should never be changed knowingly or fields for width and height of the frame Until we top out, the Tetris game is played. If a complete row is formed, that row is destroyed, and the score is incremented. The aim of a player playing the Tetris game is to rotate and move shapes so that they get fit as much as they can. All the mentioned shapes are composed of only four squares. Those seven Tetrominoes are Line-shape, Z-shape, S-shape, L-shape, T-shape, Square-shape, and a Mirrored L-shape. In a Tetris game, we have a total of seven different shapes known as Tetrominoes. Tetris game is known as a block puzzle falling game. However, in this tutorial, we will be creating a basic Tetris game. A lot of different variation has come to this game has come in the market. The game was designed, as well as created by Alexey Pajitnov in 1985. Nowadays we can play this game on mobile too. ![]() One of the most common computer games ever created is the Tetris game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |